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Realflow tutorial
Realflow tutorial












realflow tutorial

The mass” value depends on the size of the imported nodes. The higher their values, the more rigid the objects become:Įnter random values between 0.1 and 0.7 for both parameters.Ĭhange elasticity” to values between 0.5 and 0.7. The relevant parameters for a highly deformable behaviour are “Length stiffness” and “Volume stiffness”. Selected bunny node > Node Params > Soft body.The associated parameters can be found under Selected node > Node Params > Node > Dynamicsįor each bunny different settings are used.The bunnies are soft bodies, the “Cube01” node is a passive rigid body: The distance between the bunnies and the floor should not be too large (1.5 - 2.0 m are enough).Īssign different colours to the bunnies under Node Params > Node > Color. This node (“Cube01”) will serve as the ground. If not done already, reposition and rotate the loaded objects.Īdd a cube object and rescale/position it to your needs. Import the bunnies as an Alembic, SD, or SD file with the Ctrl/Cmd + I.

realflow tutorial

Shading modes are toggled with the 7, 8, 9, and 0 keys. Viewport perspective is changed with the 1, 2, 3, and 4 keys. Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve RealFlow nodes can be moved, scaled, and rotated with the W, R, and E keys. Alternatively, it is possible to load the OBJ file into RealFlow directly and scale, position, and rotate the bunny. The “Bunny.obj” can be imported to your 3D software, cloned and assembled there, and exported as an Alembic or SD file. The “Cube” and “Gravity” elements can be added from RealFlow's “Edit” menu : The result of this tutorial has been rendered with RealFlow's implementation of Maxwell Render. The OBJ for this project has been downloaded from here: For this project, the famous Stanford Bunny is used.

Realflow tutorial how to#

In this short tutorial you will learn how to adjust RealFlow's Caronte rigid and soft body's solver to get a smooth simulation with vivid deformations. Deforming soft bodies in slow motion is a very appealing subject.














Realflow tutorial